Weapons

To make a new weapon you should open Lighting > Weapons. There are values as:


 * Cost: How much gold you want the player to pay for the weapon (this is the same for all items)
 * Description: The description of the weapon under the name that appears in the shop/ inventory

Once your done editing, make your model. (adding info later) Put your model into the "Tool" folder, and name it "Handle" or it wont work. Put the following stuff into the AttackTool.
 * Onsale: If it is currently buyable, and will appear in shops. you mostly use this for seasonal or limited time weapons, like a Christmas sword
 * Permanent: If checked, it wont disappear when the player Resets/True Resets
 * Shop: Put the name of the shop that you want this item to appear in. Example:  Put it as TemmieShop for it to appear in a shop called TemmieShop
 * WeaponName: The name of the weapon that your making
 * WeaponName: The name of the weapon. Doesn't have to be the name of the folder that its in. Example:  Put this as real knife for it to appear as real knife in the shop/inventory


 * DamageIncrease: Used for damage boost, the value is getting multiplied by 100 (If the value is 0.1 then the damage boost is 10%)
 * DamageModify: Basically just multiplies 99 with the value and adds it to the damage (Not sure if it correlate's with the level) Tested on level 100
 * Trail: The trail that appears when you hit. You can change it's color, texture, attachments (important for it to work)
 * Handle: The weapon model, it MUST be named handle or else the weapon will break.
 * Script: The damage script. Don't mess with unless you are a good scripter. Inside the handle:
 * Attachments: You should put one at the top of the weapon, and one at the bottom of the weapon. It is located in the Handle.
 * H it / Slash: The hit sound is played when damage to a monster is dealt, the slash sound is played when you use the weapon.
 * S lashR15/R6: The animation that is used when you hit. The example animation WONT work because it's made by Nikolander and is not owned by you. Requires Animation.

Animating your weapon
Just animate it yourself.